![]() Cameras A component which creates an image of a particular viewpoint in your scene.Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. More info See in Glossary: this component defines how the 3D shape defined by the Mesh The main graphics primitive of Unity. Mesh Renderer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component.More info See in Glossary: this component defines the shape of a 3D GameObject. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |